The Game I am currently working on, being built in Monogame. All systems built from scratch.
A GPU-accelerated n-body simulation using CUDA.
An async-capable Discord bot framework built for roleplay servers, equiped with fun user and immersive commands.
A fully hand-crafted 2D platformer inspired by Kirby's Canvas Curse, with charming visuals!
A minimalist Vulkan renderer capable of model loading, built to understand GPU pipelines and Vulkan.
A collection of GLSL shaders built on shadertoy.